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1. Identity statement
Reference TypeJournal Article
Sitemtc-m16.sid.inpe.br
Holder Codeisadg {BR SPINPE} ibi 8JMKD3MGPCW/3DT298S
Identifier6qtX3pFwXQZ3r59YDa/Hesjx
Repositorysid.inpe.br/iris@1916/2005/08.22.12.02   (restricted access)
Last Update2005:08.22.03.00.00 (UTC) administrator
Metadata Repositorysid.inpe.br/iris@1916/2005/08.22.12.02.26
Metadata Last Update2018:06.05.01.16.07 (UTC) administrator
Secondary KeyINPE-12971-PRE/8248
ISSN0924-6495
Citation KeyLinhares:2005:AcSyTh
TitleAn active symbols theory of chess intuition
Year2005
MonthMay
Access Date2024, Apr. 28
Secondary TypePRE PI
Number of Files1
Size783 KiB
2. Context
AuthorLinhares, Alexandre
GroupLAC-INPE-MCT-BR
AffiliationFGV, EBAPE, Rio De Janeiro
Instituto Nacional de Pesquisas Espaciais, Laboratório Associado de Computação e Matemática  Aplicada, (INPE, LAC)
JournalMinds and Machines
Volume15
Number2
Pages131-181
History (UTC)2005-08-22 12:02:26 :: sergio -> administrator ::
2006-09-28 22:30:11 :: administrator -> sergio ::
2008-01-07 12:52:55 :: sergio -> administrator ::
2018-06-05 01:16:07 :: administrator -> marciana :: 2005
3. Content and structure
Is the master or a copy?is the master
Content Stagecompleted
Transferable1
Content TypeExternal Contribution
Keywordsactive symbols
artificial intelligence
chess
cognitive modeling
psychology of intuition / PLAYING STRATEGIES
EXPERT MEMORY
EYE-MOVEMENTS
PLAYERS
POSITIONS
PATTERNS
RECALL
SKILL
APPERCEPTION
OPTIMIZATION
AbstractThe well-known game of chess has traditionally been modeled in artificial intelligence studies by search engines with advanced pruning techniques. The models were thus centered on an inference engine manipulating passive symbols in the form of tokens. It is beyond doubt, however, that human players do not carry out such processes. Instead, chess masters instead carry out perceptual processes, carefully categorizing the chunks perceived in a position and gradually building complex dynamic structures to represent the subtle pressures embedded in the positions. In this paper we will consider two hypotheses concerning the underlying subcognitive processes and architecture. In the first hypothesis, a multiple-leveled chess representational structure is presented, which includes distance graphs (with varying levels of quality) between pieces, piece mobilities, and abstract roles. These representational schemes seem to account for numerous characteristics of human player's psychology. The second hypothesis concerns the extension of the architecture proposed in the Copycat project as central for modeling the emergent intuitive perception of a chess position. We provide a synthesis on how the postulated architecture models chess intuition as an emergent mixture of simultaneous distance estimations, chunk perceptions, abstract role awareness, and intention activations. This is an alternative model to the traditional AI approaches, focusing on the philosophy of active symbols.
AreaCOMP
Arrangementurlib.net > BDMCI > Fonds > Produção anterior à 2021 > LABAC > An active symbols...
doc Directory Contentaccess
source Directory Contentthere are no files
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4. Conditions of access and use
Languageen
Target Fileactive symbols.pdf
User Groupadministrator
sergio
Visibilityshown
Copy HolderSID/SCD
Archiving Policydenypublisher denyfinaldraft12
Read Permissiondeny from all and allow from 150.163
5. Allied materials
Next Higher Units8JMKD3MGPCW/3ESGTTP
DisseminationWEBSCI
Host Collectionsid.inpe.br/banon/2003/08.15.17.40
6. Notes
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7. Description control
e-Mail (login)marciana
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